This cell class just uses EditorGUILayout.PropertyField to draw a given property. This is the basic way to use GUITable. It will draw the properties the same way Unity would by default.
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override void | DrawCell (Rect rect) |
| Draws the cell using GUI (without GUILayout). More...
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override int | CompareTo (object other) |
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| PropertyCell (SerializedProperty property, bool ignoreAttributes=false) |
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| PropertyCell (SerializedObject so, string propertyPath, bool ignoreAttributes=false) |
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override string | comparingValue [get] |
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abstract string | comparingValue [get] |
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static string | GetPropertyValueAsString (SerializedProperty sp) |
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static int | CompareTwoSerializedProperties (SerializedProperty sp1, SerializedProperty sp2) |
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This cell class just uses EditorGUILayout.PropertyField to draw a given property. This is the basic way to use GUITable. It will draw the properties the same way Unity would by default.
◆ DrawCell()
override void EditorGUITable.PropertyCell.DrawCell |
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Rect |
rect | ) |
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The documentation for this class was generated from the following file:
- /Users/jquentin/Documents/Projects/EditorGUITable/Assets/GUITable/Code/Editor/Cells/PropertyCell.cs