Editor GUI Table  2.3
Allows programmers to easily create customizable tables in Unity Editor
EditorGUITable.ActionCell Class Reference

This cell class draws a button which, when clicked, will trigger the action given in the constructor. More...

Inheritance diagram for EditorGUITable.ActionCell:
EditorGUITable.TableCell

Public Member Functions

override void DrawCell (Rect rect)
 Draws the cell using GUI (without GUILayout). More...
 
 ActionCell (string name, System.Action action)
 
- Public Member Functions inherited from EditorGUITable.TableCell
virtual int CompareTo (object other)
 

Properties

override string comparingValue [get]
 
- Properties inherited from EditorGUITable.TableCell
abstract string comparingValue [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EditorGUITable.TableCell
static string GetPropertyValueAsString (SerializedProperty sp)
 
static int CompareTwoSerializedProperties (SerializedProperty sp1, SerializedProperty sp2)
 

Detailed Description

This cell class draws a button which, when clicked, will trigger the action given in the constructor.

Member Function Documentation

◆ DrawCell()

override void EditorGUITable.ActionCell.DrawCell ( Rect  rect)
virtual

Draws the cell using GUI (without GUILayout).

Parameters
rectRect.

Implements EditorGUITable.TableCell.


The documentation for this class was generated from the following file: